![]() I respect the developer of this app, and all of the work he’s done on it, but it should be clarified that LevelHelper and SpriteHelper are designed for making a FULL GAME, not just designing levels for your in-progress game with its custom code. Uid: 61600 topic_id: 22131 reply_id: 88824įor my personal uses, I designed my own custom level editor which runs as its own independent app with FTP capability so I can design my levels visually on the iPad from anywhere without a network connection, then save/load the data when I’m connected.īefore this, I tried LevelHelper, but I disliked it and even requested a refund (which could not be obtained). Sorry about that, I shall leave what I wrote. ![]() That’s kick ass to me.Īhh, I realize I just ranted. But Andreas has helped me out, and even put some “Not supported” features and hooked me up with some code modifications that allowed me to do things that it’s not currently doing. Physics editor is quirky, it’s got weird issues. I’ve used Gumbo too, and I agree it’s really easy but it’s got some very limited features that I couldn’t deal with (I can’t remember what they were otherwise I’d list them).īut none of those are worth more to me than physics editor. LIME on the other hand is a fantastic product, it’s got some performance issues but overall I really like this above all the other level editors. Same thing goes for level helper, it’s a good product but I think it has a purpose and I do like them a lot. SVG Level editor is OK, it’s not a excellent product, it’s a good product. Fortunately, physics editor if you use vector based images and save to a high res and import into Physics editor, it’s very very accurate. I try to balance doing things correctly vs speed and what my acceptance is. ![]() I can do that in less than 10 minutes (if someone else is reading this, and you never did this, now you know it’s pretty damn easy!) Physics editor took me…7 minutes.įor simple shapes, say a bucket or something, then it’s easy to whip out 3 rectangles like _/ and then make another shape that fits inside and make it a sensor, so things can go into it. Took me 4 days to map it out, at 5-6 hours a day. I tried to one day do things by hand, I had 13 objects, and a 3 main features for a terrain. Each of my levels deals with 10’s of THOUSANDS of vertices and shapes, which is why I use Physics editor. Things by hand for me would be nearly impossible, or would take years to do.
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